We’re an indie studio on a mission to build our dream game. We started creating Ghost Edge in October 2025. We’re a team of four — a small crew of passionate people obsessed with speed and style. We believe great games can come from small teams with big energy.
Small Team. Big World
We build fast, refine relentlessly, and ship only what feels great until it clicks
Dmitry Kadyrov
Founder & Producer
Sets the direction and keeps the pace: from vision and priorities to daily decisions that turn ideas into a shipped game. Systems mindset, sharp focus, and a quality bar above “good enough
Darina Teslenko
Art Director & Lead Animator
Builds a cohesive visual language: composition, readability, animation, and VFX — all working together for atmosphere and identity. Every frame feels intentional, and the world feels alive
Pavel Naydysh
Lead Game & Level Designer
Designs the game’s feel end-to-end: rules, pacing, routes, and level content. Tunes challenge and clarity, places hazards and rewards with purpose, and iterates relentlessly so every run stays fair
TBD
Unity developer
There’s room for another strong player on the team. If you care about craft, have great taste, and want to make the game better every day — join in and bring your energy into a big world